Collecting, archiving, and making the digital medium of the computer game accessible to research are tasks that present GLAM institutions with numerous challenges that must be solved as homogeneously as possible, but nevertheless with consideration for the individual demands and capacities of the different institutions. This online workshop with international experts will focus on four principal areas: The collection concepts and criteria of different institutions will be presented and compared; in addition to a consideration of the technical aspects of archiving, the legal aspects will also be discussed, including the issues surrounding accessibility or provision and citation of computer games; finally, important questions regarding the standardization and optimization of metadata for computer games, particularly with regard to the growing data universe of digital catalogs and Linked Open Data projects, will be addressed. Two to three speakers will be invited to contribute a short keynote statement to each thematic focus, which will be followed by a panel discussion.
The workshop will take place June 24, 2022, 11:00 a.m. CEST/5:00 am EDT, in Zoom. The conference language is English.
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